Another Daylength patch
Moderator: OpenTTD Developers
Re: Another Daylength patch
Since the latest version of this patch is for r24110 and we're now at r24322, it's probably not too much work to update. On the other hand, probably not too much things have changed since r24110, so you might as well go for that.
Re: Another Daylength patch
Do this work at the last openttd?
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- Tycoon
- Posts: 1660
- Joined: 16 Dec 2007 22:24
- Location: Idaho, USA
Re: Another Daylength patch
No, but it is in Chill's patchpack (among many other features): http://bundles.openttdcoop.org/chillpp/ ... h122e7a62/Anderwin wrote:Do this work at the last openttd?
(Download the version for your OS and extract to the ottd program folder.)
Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
Re: Another Daylength patch
I try this now but I can't open the game now . It's stay readme 4.1
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- Tycoon
- Posts: 1660
- Joined: 16 Dec 2007 22:24
- Location: Idaho, USA
Re: Another Daylength patch
Yes, attempting to use Chill's patchpack with savegames made with other OTTD versions will not work. In order to take advantage of the daylength patch, you'll have to start a new game.
Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
Re: Another Daylength patch
As far as I know, this patch is not included in Chill's patchpack. There is a different day length patch and even with different concept than this one.
My patches: Day length (new concept), Conditional loading, Auto separation, Unload all adds Leave empty, Better statue placement (in trunk)
My abandoned patches: Speed limits for RVs, Day length (old concept)
My abandoned patches: Speed limits for RVs, Day length (old concept)
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- Tycoon
- Posts: 1660
- Joined: 16 Dec 2007 22:24
- Location: Idaho, USA
Re: Another Daylength patch
Ok, "a" daylength patch, then.pavel1269 wrote:As far as I know, this patch is not included in Chill's patchpack. There is a different day length patch and even with different concept than this one.
Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
Re: Another Daylength patch
Updated to trunk.
- Attachments
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- true_day_length_r24599.patch
- (7.21 KiB) Downloaded 208 times
My patches: Day length (new concept), Conditional loading, Auto separation, Unload all adds Leave empty, Better statue placement (in trunk)
My abandoned patches: Speed limits for RVs, Day length (old concept)
My abandoned patches: Speed limits for RVs, Day length (old concept)
Re: Another Daylength patch
Crash when trying to open Advanced Settings, compiled with this patch only against r24623
Assertion failed at line 1090 of daylength/src/settings_gui.cpp:
this->d.entry.setting != NULL
Assertion failed at line 1090 of daylength/src/settings_gui.cpp:
this->d.entry.setting != NULL
Re: Another Daylength patch
Tried to apply to clean trunk and after compile, it works for me.
My patches: Day length (new concept), Conditional loading, Auto separation, Unload all adds Leave empty, Better statue placement (in trunk)
My abandoned patches: Speed limits for RVs, Day length (old concept)
My abandoned patches: Speed limits for RVs, Day length (old concept)
Re: Another Daylength patch
Got it. Should have paid more attention when applying the patch, turns out the savegame version had been increased by one and it wasn't applying cleanly.
- kyosuke1989
- Transport Coordinator
- Posts: 273
- Joined: 24 Mar 2008 13:04
- Location: Finland
Re: Another Daylength patch
How mature this patch is regarding current trunk inclusion? This is one of my all-time "wanted" patches. The time just goes too fast in mp games.
Projects in progress: Finnish Trainset (DevZone)| Finnish Rail Infrastructure and Stations Set (DevZone)
Re: Another Daylength patch
There are more approaches to this problem. The good thing is, that this one as far as I know is the only NewGRF compatible, while other day-length patches break for example ECS vectors. I wonder what about other NewGRF industries, but they might work more freely than ECS. The other thing is, that this patch has it flaws. Animations are simply broken and the implementation is also more or less hacky.
My patches: Day length (new concept), Conditional loading, Auto separation, Unload all adds Leave empty, Better statue placement (in trunk)
My abandoned patches: Speed limits for RVs, Day length (old concept)
My abandoned patches: Speed limits for RVs, Day length (old concept)
Re: Another Daylength patch
kyosuke1989 wrote:How mature this patch is regarding current trunk inclusion?
I guess that should answer your question.pavel1269 wrote:The other thing is, that this patch has it flaws. Animations are simply broken and the implementation is also more or less hacky.
Re: Another Daylength patch
Also I forgot to mention the biggest problem. As far as I know, no dev is interested in any day length patch and that means a dead end.
My patches: Day length (new concept), Conditional loading, Auto separation, Unload all adds Leave empty, Better statue placement (in trunk)
My abandoned patches: Speed limits for RVs, Day length (old concept)
My abandoned patches: Speed limits for RVs, Day length (old concept)
Re: Another Daylength patch
That's not true. I'm not interested enough to spend a lot of time working on a good solution. I also think it's very hard to come up with a proper solution that doesn't break compatibility with existing NewGRFs. Neither of these two facts imply that I'm not interested in the general feature. To get this into trunk will require somebody with a lot of knowledge about the NewGRF system to be able to design and explain why his implementation doesn't break NewGRFs. Unfortunately there are not many people that have deep knowledge of both the NewGRF specs and the OpenTTD code. It's quite possible none of them is interested enough to implement this. That doesn't mean a lack of interest, it just means that for those people other projects have priority.
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: Another Daylength patch
Indeed, there's a big difference between "I'm not interested in doing it myself" vs "I'm not interested in the feature". There's only so many things one person can do.
Also for my part, a day length feature will be nice and welcome within the constraints Yexo outlined. But on the other hand my personal priorities for my (currently rather scarce) development time are on other areas of OpenTTD.
Also for my part, a day length feature will be nice and welcome within the constraints Yexo outlined. But on the other hand my personal priorities for my (currently rather scarce) development time are on other areas of OpenTTD.
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: Another Daylength patch
Was there much change between 1.2 and 1.3 feature wise? Because I am still using the latest compiled version of this patch. I don't think I am missing much even the new GRF files are still working fine with this old version...
Edit: lol, the last time I singed in onto OTTD forum was on April 13 th 2012, almost exactly a year ago...
Edit: lol, the last time I singed in onto OTTD forum was on April 13 th 2012, almost exactly a year ago...
Re: Another Daylength patch
hey, does this patch works with the latest version (1.3.0)? have anybody tryed to compile it?
Last time I tried with an older version I was getting desyncs in multiplayer :/
Last time I tried with an older version I was getting desyncs in multiplayer :/
yep, I'm Spanish
Re: Another Daylength patch
Wow, you do know how to apply a patch and compile, but seriously have no idea what you are doing. Of course the executable with the patch applied is going to desync from 1.3.0. You could try to read this Wiki page.
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